1. Convention Information
  2. Theme Information
  3. Downloads

Convention Information

The Simulation Games Union's annual convention consists of tabletop roleplaying in a shared world, centered around a common goal. Rules are a variation of the Open-Gaming version (3.5SRD) of Advanced Dungeons and Dragons, incorporating many ideas developed over the years by the SGU. Certificates are awarded for Strategic, Tactical and Role Playing excellence.

Registration Information

Registration and character creation begin on Friday, March 15, 2013 at 3pm in McCosh 50 on the Princeton University campus. The first runs leave at 5pm. Gaming continues nonstop through the weekend until the awards ceremony Sunday at 3pm. Typically, players participate in 5 or 6 adventures, each lasting 4-8 hours -- however those with high constitutions have been known to brave as many as 8 before collapsing of sheer exhaustion Sunday evening!

Admission is $20.00 per person (free for Princeton students with PUID; $10 for other college students with college ID) and includes a printed con book covering all aspects of the PrinceCon RPG system as well the specifics of this year's event. Item books, t-shirts and refreshments will be available for an additional charge, but are not required for play. Board games will also be available for open gaming throughout the weekend.

Note: There is no need to preregister, but number of t-shirts will be limited. If you would like to reserve a t-shirt in your preferred size, e-mail us at princecon@gmail.com by February 28 with your name and size and we'll hold one for you.

Getting to the Convention

PrinceCon registration will be based in McCosh 50 (enter at the end of the building nearest Washington Rd. and go up the stairs). If you've been to PrinceCon before, McCosh is where all of the run rooms are located. Also see the Google map with the location of McCosh 50 and parking lot 10 marked.

From the South via 95 or 295: Take I-95, 295, or US-1 North into NJ towards Trenton. Get onto Rt. 1 in Lawerenceville, heading North towards Princeton. Make a left onto Washington Road (this is NJ, so go right to go left, using the little circle) which will lead you into the University. After Prospect Ave., make a right onto William Street and make the first left into University Parking Lot 10, where you can leave your car in any spot not reserved for "Nassau Court Parking". Walk back along William Street to Washington Road, turn left onto Washington and walk up to the next light. Turn right (crossing the street if necessary) and follow the walk away from Washington Rd. McCosh is the building on your right.

From the South via NJ Turnpike: Take the NJ Turnpike to Exit 8. After the exit toll, get onto 33 West and take into Hightstown until the end. Make a left at the light and then the first right. Follow this road 10-15 miles until it crosses Route 1 and becomes Washington Road, leading you into the University. After Prospect Ave., make a right onto William Street and make the first left into University Parking Lot 10, where you can leave your car in any spot not reserved for "Nassau Court Parking". Walk back along William Street to Washington Road, turn left onto Washington and walk up to the next light. Turn right (crossing the street if necessary) and follow the walk away from Washington Rd. McCosh is the building on your right.

From the North via NJ Turnpike: Take the NJ Turnpike to Exit 8A. After the exit toll, bear right and follow that road until Rt. 130. Make a left onto 130 South. After a mile or two, make a right onto Dey Road. After 5-10 miles, make a right onto Scudders Mill Road. Follow until Route 1 and stay left to get onto Route 1 South. At the third light, make a right onto Washington Road which will lead you into the University. After Prospect Ave., make a right onto William Street and make the first left into University Parking Lot 10, where you can leave your car in any spot not reserved for "Nassau Court Parking". Walk back along William Street to Washington Road, turn left onto Washington and walk up to the next light. Turn right (crossing the street if necessary) and follow the walk away from Washington Rd. McCosh is the building on your right.

By Train: Take a train to Princeton Junction Station and connect to Princeton station. Walk uphill on University Place to Nassau St. Make a right on Nassau St. and follow to Washington Rd. Turn right as Washington and walk up to the next light. Turn right into campus at the light and follow the walk away from Washington Rd. McCosh is the building on your right.

Theme Information

First Citizen assassinated on the steps of the capitol, Protective detail missing in action!

Today, as the republicís leaders and citizens looked on in horror, our beloved First Citizen was struck down on the capitol steps. Arujah, high Aru priest of the republic, being in the senate chambers, rushed to help but could do naught but pronounce him dead. The famed Guard of Honor, Valor and Might assigned to protect the First Citizen was nowhere in sight. The First Citizenís only protection was a troop of unreliable, undisciplined dwarves. Had the Guard of Honor, Valor and Might been at his side, would the First Citizen be alive today?

The Guard of Honor, Valor and Might is the republicís most elite military force. To be in this unit, one most prove, beyond all doubt, oneís honor, valor, might, undying loyalty to the republic and be a member of the Hall of Heroes. The sigil of the Guard is a lance through oneís own heart with lion (might) and unicorn (honor) rampant under an eagle (valor). The lance represents the oath to ďtake a lanceĒ to defend the republic and the First Citizen. So, where were these guardians in the First Citizenís hour of need? When asked about this, the Hall of Heroes said they could not comment during the investigation.

Further investigations, by this humble reporter, cast light on a trail of intrigue leading up to this heinous crime. In recent days, none other than Strategos Scipio, the republicís greatest general, and the First Citizen had a terrible falling out. Scipio has just returned from yet another magnificent campaign. Everyone expected the First Citizen to throw a triumph for Scipio but instead Scipio was banished from the capitol.

At the same time, there is trouble in the east. The Horse Men of Gwhi have crossed the great river and razed the city of Walpole. As every citizen knows, the Horses are cowards and they would never have dared such an aggression with Scipioís mighty armies ready for new conquests.

To this humble servant of the republic, it is plain that treachery is at work; and it involves Scipio, the Hall of Heroes, foreigners and the lesser races. What was the divine First Citizen going to reveal to the Senate? How was he killed and by whom? Why wasnít the Guard on duty? Are these the end times? Do the gods punish us for our sins?

By Mit Oíliver, of the Wolfen Scribes.

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